With Elwynn Forest well underway, work has started on the second starting experience — Kharanos, Coldridge Valley and the icy roads toward Ironforge and Gnomeregan. Same standard: terrain, quest flow and ambience, done right before we move on.
Cleaning up snow-layer blending, cave collision and z-fighting through Coldridge Valley and the tunnels toward Kharanos.
Verifying the full dwarf and gnome starting questlines end-to-end, from Coldridge Valley through to the gates of Ironforge.
Restoring frostbound wildlife spawns, weather transitions and the small scripted moments that sell Dun Morogh as a living mountain range.
Rebuilding patrol routes around Kharanos and the Gnomeregan refugee camps so nothing feels frozen in place.
Verifying drop rates and loot tables for every mob in the zone, from wendigos to the troggs outside Gnomeregan.
Restoring zone music, mountain wind and ambient sound triggers that make Dun Morogh feel as cold as it looks.
Dun Morogh is where every dwarf and gnome player takes their first steps — a different tone from Elwynn, but just as foundational. Getting it right means both starting experiences on Shadowburn feel equally polished from minute one.
Spotted a broken quest, a floating tree or an NPC standing somewhere it shouldn't? File it on the Bug Tracker tagged Client or Gameplay — zone fixes get priority while a zone is actively in development.