Shadowburn
EASTERN KINGDOMS · IN DEVELOPMENT

Dun Morogh

Next up on our Eastern Kingdoms pass — the snowbound home of every dwarf and gnome hero.

Rebuilding Dun Morogh

With Elwynn Forest well underway, work has started on the second starting experience — Kharanos, Coldridge Valley and the icy roads toward Ironforge and Gnomeregan. Same standard: terrain, quest flow and ambience, done right before we move on.

In Development
Zone Rework Progress 12% complete

Terrain & Geometry

Cleaning up snow-layer blending, cave collision and z-fighting through Coldridge Valley and the tunnels toward Kharanos.

Quest Scripting

Verifying the full dwarf and gnome starting questlines end-to-end, from Coldridge Valley through to the gates of Ironforge.

Ambient Events & Wildlife

Restoring frostbound wildlife spawns, weather transitions and the small scripted moments that sell Dun Morogh as a living mountain range.

NPC Pathing & AI

Rebuilding patrol routes around Kharanos and the Gnomeregan refugee camps so nothing feels frozen in place.

Loot & Item Tables

Verifying drop rates and loot tables for every mob in the zone, from wendigos to the troggs outside Gnomeregan.

Sound & Ambiance

Restoring zone music, mountain wind and ambient sound triggers that make Dun Morogh feel as cold as it looks.

Why Come Here Next

The Second First Impression

Dun Morogh is where every dwarf and gnome player takes their first steps — a different tone from Elwynn, but just as foundational. Getting it right means both starting experiences on Shadowburn feel equally polished from minute one.

Found Something Off?

Report It

Spotted a broken quest, a floating tree or an NPC standing somewhere it shouldn't? File it on the Bug Tracker tagged Client or Gameplay — zone fixes get priority while a zone is actively in development.

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